BASEBALL RULES

GENERAL GAME PLAY

If a rule is not listed on this page, WCP Tournaments will defer to the MLB rule book also known as “big book rules”.

Click here to download an Official Copy of the MLB Rules Book

Home team will be determined by COIN TOSS for all pool play games in all divisions. For Playoffs, Higher Seed has choice of home/visitor.

8U Division: Played on 60′ bases with a 46′ pitching distance

9U and 10U AAA divisions: Played on 60′ bases with a 46′ pitching distance.  The AAA division will be played with no leadoffs and no dropped third strikes.  Runners may steal when the ball crosses the plate.  There are no balks in these divisions.    No metal spikes allowed.  No headfirst slides allowed while advancing to a base.  We do not use little league rules.

9U and 10U Majors divisions: Played on 60′ bases with a 46′ pitching distance – We will use 65′ bases when available.  The Majors division will allow for leading off and dropped third strikes.  No metal spikes allowed.  No headfirst slides allowed while advancing to a base.

11U and 12U Majors and AAA divisions: Played on 70′ bases with a 50′ pitching distance.  Both divisions will play by the same rules and allow for leadoffs and dropped third strikes.  No metal spikes allowed.  No headfirst slides allowed while advancing to a base.

13U Majors and AAA divisions: Played on 80′ bases with a 54′ pitching distance.  Metal spikes are allowed unless notated differently by tournament director. Head first slides are allowed.  Both divisions will play by the same rules.

14U Majors and AAA divisions: Played on 90′ bases with a 60′ 6″ pitching distance. Metal spikes are allowed unless notated differently by tournament director. Both divisions will play by the same rules.

HIGH SCHOOL/15u-18u Divisions: Played on 90′ bases with a 60′ 6″ pitching distance. Metal spikes are allowed unless notated differently by tournament director.

Balks will be called immediately at the 12U majors level and above.  From 12U AAA and below, umpires will allow each pitcher a warning prior to calling a balk.

Home team will be determined by COIN TOSS for all pool play games in all divisions. For Playoffs, Higher Seed has choice of home/visitor.

Teams who are unable to attend a game during the event will be required to take a 8-0 forfeit and will receive no refund.

AGE RESTRICTIONS

The age cutoff for WCP Tournaments is May 1st. Any player with a birthday prior to May 1st must play in that years age division or older. Example: a player turning 12 on April 30th will be required to play in the 12U division or older. A player turning 12 on May 1st may play in the 11U division or older. We strongly suggest that players try and play with their grad class rather than their age division for recruiting purposes.

*NOTE*-WCP will allow players to play in same grade as long as proof of grade is provided to TD prior to any games being played. You must also notify WCP Tournaments BEFORE the event if this situation arises.

BAT RESTRICTIONS

All 9U – 13U: West Coast Premier Tournaments will allow both BPF 1.15 and USABats approved bats.

All 14U: Games will be played with BBCOR bats (minus 3). This includes both the AAA and Majors divisions.

All High School/15u-18u: All metal bats must be bear the BBCOR stamp and have a ratio of minus 3. If bats appear to be tampered with they will immediately be removed from the game.

Wood bats are legal to use in all events. In addition to solid wood bats players may use the following bats: Baum bats and composite bats – must not contain any metal on any part of the bat.

There is no weight to length ratio requirements for wood bats.

Click here to view the current list of banned bats that WILL NOT be permitted at any WCP events

TIME LIMITS

Home team will be determined by COIN TOSS for all pool play games in all divisions. For Playoffs, Higher Seed has choice of home/visitor.

8U games will play 6 innings or 1 hour 30 minutes with no new inning, whichever occurs first.

9U – 12U games will play 6 innings or 1 hour 45 minutes with no new inning, whichever occurs first.

13U – 14U games will play 7 innings or 2 hours with no new inning, whichever occurs first.

High School/15U-18U games will play 7 innings or 2 hours with no new inning, whichever occurs first.

Home team will be determined by COIN TOSS for all pool play games in all divisions. For Playoffs, Higher Seed has choice of home/visitor.

The time starts upon completion of the plate meeting. It is the responsibility of the coaches to get the start time from the crew chief.

The new inning starts as soon as the third out from the previous inning has been recorded.

In the case that the home team is winning and time is reached while they are batting, the game will be ruled complete.

There is no time limit for Championship games in the top Bracket (Platinum Only). All other playoff games will follow game times as listed above.

TIED GAMES

Pool play games will end at the conclusion of the allotted innings or time regardless of the score. Pool play games will end in a tie if there is no time left. Example: a 6 inning game is tied 2-2 at the end of 6 innings and there is 15 minutes left on the time limit, this game will be ruled complete and scored as a tie ball game.

Tied games will go down as half a win and half a loss.

If a playoff game is tied at the end of the allotted innings at the time limit, they will start with a runner on second base and one out. This will continue until there is a winner.

PITCHING RESTRICTIONS

NEW FOR 2019: Only 8u-12u Age Divisions will operate under these pitching restrictions and guidelines.

All 13u-14u Teams will not have pitching restrictions. How a team uses their pitchers is entirely up to their discretion. We do suggest that teams consider following the USA Baseball Pitch Smart Guidelines when trying to protect the future of their players.

High School/15u-18u: There are no pitching restrictions for WCP High School Tournaments. How a team uses their pitchers is entirely up to their discretion. We do suggest that teams consider following the USA Baseball Pitch Smart Guidelines when trying to protect the future of their players.

ALL 8u-12u AGE DIVISIONS
TOURNAMENT MAX = 8 Innings (1 pitch constitutes 1 full inning)
DAILY MAX = 6 Innings (per day)
NO REST REQUIRED if a player pitches 3 or fewer innings in a day
ONE DAY REST REQUIRED if a player pitches more than 3 innings in a day
Ex: Player pitches 2 innings in game 1 on Saturday and 2 innings in game 2 on Saturday, that player is NOT ELIGIBLE to pitch again on Sunday

**IMPORTANT** – All 8u-12u Coaches will be responsible for reporting back their innings pitched on the provided scorecard/innings tracker.

In the case that a team uses an ineligible pitcher, he will immediately be removed from the game and the head coach will be ejected from the current game plus one. No forfeit is rewarded and the new pitcher will have adequate time to get warmed up.

MERCY RULES

ALL AGES:
*15 Runs after 2 Innings
*12 Runs after 3 Innings
*10 Runs after 4 Innings
*8 Runs after 5 Innings

SEEDING AND TIEBREAKERS

  1. Win/Loss record
  2. Head to head (only in case of a 2-way tie OR sweep if all tied teams played each other)
  3. Runs allowed
  4. Run differential (min/max of 8)
  5. Runs scored
  6. Fewest runs allowed in a single game
  7. Most runs scored in a single game
  8. Coin flip
  9. We will never revert back to a previous tie breaker once a tie has been broken

When ties are involved, teams will be rewarded half a win and half a loss for a tie. This will help determine seeding. Example: 2-1 in pool play is the same as 1-0-2.

BATTING ORDER AND SUBSTITUTIONS

Teams will be allowed to use EHs and a DH (for any player)

Teams will have the option of batting 9, 10, or their entire roster. Example: if a team rosters 13 players, they may not choose to bat 11 or 12. If they choose to bat 10 or the entire roster, all players not currently playing in the field will be scored as an EH which will represent a position the same way a shortstop or centerfield would.

If batting the entire roster, an out will be recorded if any batting spot is vacated during the course of the game.

If a team finishes the game with fewer players than they started, the team must take outs in the vacant positions (NO EXCEPTIONS).

Teams are allowed free defensive substitutions throughout the game. A player may enter the game at any time defensively without entering into the batting order. The only time a player must check in and become an eligible substitute is when replacing a player in the batting order. Example: a substitute may play left field every other inning without actually taken the place of the starting left fielder in the batting order as long as the substitute is never granted an at bat.

All age divisions will allow re-entry one time for the starter.

COURTESY RUNNERS

Teams are allowed a courtesy runner only for their catcher and only when there are two outs in the inning. This rule is in place to speed up the game and still allow catchers to develop their base running abilities.

There are no courtesy runners allowed with less than two outs and for no other positions than the current catcher.

The courtesy runner must be a player currently not in the batting order. If a team is batting their entire roster, it will be the last recorded out.

3 to 1 PICKOFF MOVES

The fake pickoff to third, pickoff to first is not allowed and will be ruled a balk per MLB Rule.

SPORTSMANSHIP

All players, coachers and fans will be expected to conduct themselves in a sportsmanlike manner at all times. Razzing, heckling, taunting and making disparaging remarks to the opposing team and umpires will not be tolerated.

Any player, coach or fan whose conduct is unbecoming or abusive will, at a minimum, be removed from the premises at the discretion of the Tournament Director, Umpire-in-Chief and umpires. 

Any individual ejected from the game will miss the remainder of the game, plus the next game. If the same person is ejected for a 2nd time, he, or she, is suspended for the remainder of the tournament. Failure to comply will result in forfeiture of the game.

PROTESTS

$100 cash (on rule interpretation only)

Must protest immediately, once next pitch is thrown the ability to protest is lost

*Coaches* – Kindly and calmly call time-out and inform one of your umpires that you would like to protest. At that moment, the game will stop. A WCP tourney director and the officials will then handle the situation as quickly as possible.

METAL SPIKES

8u-12u Divisions are not permitted to wear Metal Spikes

13u-18u Divisions can wear metal spikes unless otherwise noted by the Tournament Director before or during the event.

There are absolutely NO METAL SPIKES ALLOWED on any Portable Mounds at WCP Events. Only Rubber or molded cleats or tennis shoes.

**At Harmony Sports Park ONLY TENNIS SHOES ARE ALLOWED ON ALL PORTABLE MOUNDS**